Our student projects!
Campaigns, Storytelling, Games, Design - these are but some of the elements which make up Communications and New Media. Through the various modules offered in this department, our students exercise their creativity to draw together various skill sets and transmit their messages.
Check out their works below - tell us which one inspired you the most!
NM4207 Managing Communication Campaigns
The module provides students to apply theory, their skills and creativity to a communication campaign. In this module, students work closely with clients to manage, design, implement and evaluate campaigns based on their client's communication needs.
Pitch Your Mod
Client: Department of Communications and New Media, NUS
Students: Jaedyn Lin, Shawnia Seah, Brittany Chee, Jolin Teo, Lim Shao Wei, Naomi Ong
Students were tasked to create a campaign to showcase the department through featuring the department's staff. As part of the campaign, the students created the "Pitch Your Mod" series and invited faculty members to pitch their modules in 50 seconds.
Building Awareness on Hikikomori
Client: Impart Singapore - a local charity that enables youths to foster ecosystems of care. They do so by bringing development to the doorsteps of youths-facing-adversity, ranging across educational support, aspirational growth, and mental health care interventions.
Students: R Sweathha, Poh Sue-Ann, Charis Ong, Geena Goh, Elaine Yap, Lydia Siow, Chloe Tan
Students were task by Impart to create a campaign to build awareness around Hikikomori - a diagnosis that is typically given after three consecutive months of social reclusion. The students created two videos for the campaign: (1) a street interview with NUS students during their campaign's roadshow on campus; and (2) a short interview to demonstrate the impact of social reclusion from a caregivers' perspective.
NM4401 Honours Thesis
These projects are two examples of student work from the practice-based honours thesis. Both projects are client-based communications campaigns that involve working with a client, determining the target audience and then developing and executing a campaign.
Care for Givers
The Care for Givers campaign has two goals. The first goal is to raise awareness of caregiver burnout among the general public and the second goal is to support caregivers in their journey in order to reduce caregiver burnout. The campaign consists of the following deliverables:
NM4260 Game Design
This module explores the factors that make a game successful. Students learn how to critically evaluate game development and gain an understanding of the basic elements of gameplay: balancing game mechanics, creating tension between risk and reward, and encouraging replayability. For the past few years, the final project has been targeted at producing games to be showcased as part of the NUS Arts Festival.
For this year, the theme of the NUS Arts Festival is “Spaces Between”.
![Dennis2 Dennis2](https://fass.nus.edu.sg/cnm/wp-content/uploads/sites/2/2023/03/Dennis2.png)
Long Way Home
This game involves helping a group of children make it safely through darkened streets by using a limited number of torches to light the way, while the darkness starts to encroach.
![Dennis1 Dennis1](https://fass.nus.edu.sg/cnm/wp-content/uploads/sites/2/2023/03/Dennis1.png)
SPAC3 OUT
A variation on the game Sokoban, this game involves carefully pushing a series of boxes onto target locations in progressively more complex patterns. As the levels progress, additional elements such as weapons, and additional obstacles such as robots and aliens, are gradually added to increase the difficulty.
![dennis3 dennis3](https://fass.nus.edu.sg/cnm/wp-content/uploads/sites/2/2023/03/dennis3.png)
Bags
In this game, you play as a taxi driver who has to fit an increasing, and increasingly complex, set of passengers’ bags into the trunk of your taxi within a limited time. Earn as much money as you can by the end of 3 days in order to have the best possible date with your partner.
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